With US. mobile game sales having
flattened from mid-2005, the industry
has begun to support innovation in
distribution, in technology, in marketing,
and in game development as a
business priority. As massive marketing
spending that most industry players
cant afford is the only clear alternative
to ensure revenue growth, innovation is
not only a necessity: it's good, cheap,
and fun.
Eric Goldberg
QUOTEHD.CChv
quotehd.com